NobodyWho

NobodyWho

Open-source, free inference engine for running LLMs fully on-device — no cloud, no API keys — across mobile, desktop, and game engines.

🔗 Visit NobodyWho
📁 AI & Machine Learning🗣️ English📅 August 22, 2026

Description

Running an AI model usually means sending your data to someone else's server and paying per request. NobodyWho flips that: the model runs directly on the user's own phone, computer, or even smartwatch, with nothing leaving the device.

NobodyWho is an open-source inference engine, built on llama.cpp, that runs large language models locally and efficiently on any device without cloud services, API keys, or internet connectivity. It supports text, vision, and speech models with GPU-accelerated inference (Metal, CUDA, Vulkan), and ships native SDKs for Swift, Kotlin, Flutter, React Native, Python, and Godot — making it usable across iOS, Android, Windows, Linux, and even game engines and smartwatches. It's free and open source under the EUPL 1.2 license, with around 1,100 GitHub stars.

💬 Our review

The short version: NobodyWho is a solid, genuinely free option for developers who want on-device AI without the cost or privacy trade-offs of a cloud API — the multi-platform SDK support (including Godot) is its most distinctive feature.

Against Ollama, LM Studio, or LocalAI, all more established local-inference tools, NobodyWho's differentiator is breadth of platform support beyond desktop — native SDKs for mobile (Swift, Kotlin, Flutter, React Native) and game engines (Godot) are less common in this space, where most local-inference tools focus on desktop use. That makes it a more natural fit for building an AI feature into a mobile app or game than adapting a desktop-first tool. The trade-off is community size: at roughly 1,100 GitHub stars, it's meaningfully smaller than Ollama, which means fewer community models, tutorials, and third-party integrations to lean on. It also requires GGUF-format models, so you're constrained to what's available in that ecosystem. Best fit: developers building mobile apps or games that need offline, privacy-preserving AI without a subscription or API key. Weaker fit: teams wanting the largest community and most plug-and-play model library — Ollama still has the edge there.

💰 Pricing

Gratuit100% gratuit et open source, aucun coût.
Open source 0 $

📊 Global score

53Average
🌐Availability15/100Faible

1 language · 0 platform

📄Profile90/100Excellent

Profile completeness

🤖 AI-enriched data

💰 Pricing model
🆓 Gratuit

100% gratuit, open source sous licence EUPL 1.2, aucune clé API ni coût d'abonnement.

👥 Target audienceDéveloppeurs et organisations construisant des applications IA nécessitant fonctionnement hors-ligne et confidentialité des données
🗣️ Languagesen
🌍 Target countriesMarché anglophone / mondial
👍

Pros

Fonctionne entièrement hors-ligne, sans clé API

SDKs natifs multi-plateformes (iOS, Android, Windows, Linux, montres, Godot)

Inférence accélérée GPU (Metal, CUDA, Vulkan)

Confidentialité : toutes les données restent sur l'appareil

Gratuit et open source (EUPL 1.2)

👎

Cons

Communauté plus petite que Ollama (~1 100 stars)

Nécessite des modèles au format GGUF

Performance dépendante du matériel de l'appareil

Projet encore jeune, développement actif

❓ Frequently asked questions

What is NobodyWho in one sentence?
Is NobodyWho free?
What platforms does NobodyWho support?
Does NobodyWho require an internet connection?
What model format does NobodyWho use?
Is it worth the money compared to alternatives?
Which tool should you pick for your case?